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Ttyd pit of 100 trials
Ttyd pit of 100 trials












ttyd pit of 100 trials

TTYD elevates and revitalises a lot of the series-standards, from Toads to Goombas and even Mario himself, giving each one of them personality and uniqueness beyond their usual roles as enemies and helpers. It's a treat to find out where you'll be going each time, and although TTYD suffers from a lot of the same problems as most RPGs (backtracking, tedious escort missions, railroading), there's always something to be delighted by as you do the boring stuff.

#TTYD PIT OF 100 TRIALS FULL#

RPGs are usually full of combat, story, and adventure, but the thing that set Thousand-Year Door apart was its lively, interesting cast and the inventive settings. Vivian is suffering from imposter syndrome, no thanks to her bullying siblings Admiral Bobbery basically has PTSD following the death of his wife the fantastic (secret) companion Ms Mowz is a semi-antagonistic, Robin-Hood-meets-your-grandma sort of figure who's a massive flirt. Mario's companions throughout the game have fascinating backstories, which is surprisingly rare for RPGs at the time - you're lucky if your sidekick gets much more than a name and a dead parent.

ttyd pit of 100 trials

Rogueport has enough mysteries to last all through the game Luigi, for example, is off having his own adventure where he tries to save Princess Eclair, the ruler of Waffle Kingdom who keeps getting kidnapped by the evil Chestnut King the entire story is a spoof of Mario's own adventures, leaning heavily on the tropes that everyone has come to expect from a Mario RPG. Thousand-Year Door is full of incredible setpieces, weird and wacky theming (train murder mystery, bottle episode in a wrestling ring, shipwrecks and pirate gold), and character moments that flesh out a fair few of Mario's pals, old and new. It's not the kind of story that you'd expect from a Mario game - most Mario games begin with someone nabbing Princess Peach, or Bowser doing something dastardly - but TTYD sets its scene instead in the sordid and ramshackle town of Rogueport, built on top of the ruins of that city, whose legend has been long forgotten.īut all that depthy stuff doesn't make Paper Mario's second outing into a serious game. boodly-diddly-BAAA, BAAA, BA DA DA BA DA DA BAAAAA The game begins with a gentle twinkling music and a book opening to tell you the story of an ancient, ruined town lost to time, and the fabled treasure buried there once you've listened to the whole story (and seen Peach herself buying a mysterious treasure from a dodgy-looking vendor) then the iconic fanfare plays, and the curtains draw back to reveal the title screen. From the very first second of Paper Mario: The Thousand-Year Door, I was hooked.














Ttyd pit of 100 trials